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Latest from the Blog
Some Random Pixel Art
I’ve spent the last few weeks sorting myself out and stretching pixels. I found that I had been increasingly frustrated with the programming aspect of SDCOM and needed to break out of, what felt like, a prison of logic. And, even so, I still felt pressured to make “progress” on the game, drawing sprites. Lately,…
PROJECT: TFP SDCOM – 8
Interesting couple of weeks here! The big news, though relatively small thinking about it, is that I’ve implemented a confirmation dialog box (Yes/No) and a text input box. Sounds simple enough, but the trick was figuring out how to use yield in GDScript. I think I have a good enough handle on it, having implemented…
PROJECT: TFP SDCOM – 7
I had a great week this time around (quarantine productivity!). Most important is the near focus on the arcade experience for the game. I realized sometime this past week that some of the processes and objects for that experience can easily feed the storyline campaign. So, with that in mind, I added a pause function.…
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Copyright Pending, 2025
